HEXgame - organizational management simulation

HEXgame

A simulation of managing a "state" as a metaphor for a large organization. Participants experience what really happens with strategy under uncertainty, limited resources, and poor information exchange.

16-50 people 3-4 hours Strategy & collaboration

About the game

HEXgame is an intense simulation where the team manages a complex system (a state) that operates like a large organization: there are vertical and horizontal structures, dependencies between "regions," local crises, limited resources, and constant tension between partial goals and the goal of the whole.

The key experience: even the best strategy doesn't win on its own. What wins is what you can coordinate - the flow of information, decisions, priorities, and the collaboration of leaders at different levels. During the game, participants negotiate, exchange resources, manage uncertainty, set priorities, and learn to act without "complete information" instead of waiting for perfect data.

After the game, a debrief takes place where we turn the experience into concrete practices: how to shorten the information chain, how to break through data hoarding in silos, how to clarify responsibilities in a matrix, how to make decisions during change, and how to build shared accountability for the results of the entire organization.

When to reach for HEXgame?

  • strategy "isn't happening" - because priorities diverge between divisions and regions
  • vertical and horizontal communication is a bottleneck (information gets lost, arrives too late, or is filtered)
  • you have silos and information hoarding ("that's not my topic," "let management decide")
  • decisions during change are delayed, and people wait for certainty instead of acting on probabilities
  • in the matrix, nobody knows who is responsible for what, so chaos and blame grow
  • engagement is declining because people don't see the meaning and impact on the "big picture"

Developed competencies

Systems thinking

dependencies, consequences of decisions, the "big picture"

Strategy under uncertainty

scenarios, priorities, decisions without complete data

Information management

what, to whom, when, and in what form to communicate

Vertical and horizontal collaboration

(N, N-1, N-2) and within the matrix

Leadership without heroism

coordination, removing obstacles, creating conditions for action

Accountability for overall results

not just your own area

Frequently asked questions

The metaphor is intentional - it helps participants see the system, dependencies, and consequences of poor communication more quickly, without the defensiveness of "this is about our department." We make the transfer to the organization during the debrief.

It works great for a mix of N, N-1, N-2 levels, but also for matrix and cross-functional teams.

2-5 agreed-upon rules for information sharing and collaboration to implement "right away," plus a shared language for priorities and responsibilities.

HEXgame in action

Ready for HEXgame?

Book a date and give your team an experience that transforms the way they collaborate.